Chris Thursten ha intervistato per PC Gamer Jens Matthies, il direttore creativo del recente Wolfenstein: The New Order.
Nel testo si analizza come nel gioco ci sia una vena comica, over-the-top, da action d’altri tempi (e derivante dal Wolfenstein originale) che però viene spesso giustapposta a tematiche forti, profonde, come possono essere quelle di un mondo dominato dal nazismo.
QuoteThe New Order’s absurd tonal juxtapositions make it a very funny game in addition to being a very violent one, and both of those factors have a role to play in creating a sense of historical catharsis. By placing Nazi ideology at the centre of this ridiculous game its own ridiculousness is exposed: the trappings of action cinema are used to counteract the seriousness with which any fascist ideology demands to be regarded. Just as comedy has done many times before – Chaplin’s The Dictator, The Producers – violence makes Nazism silly. When BJ blasts a Nazi supersoldier’s arms off with a pair of huge shotguns, he is figuratively and literally disarming him.
La lettura è interessante e piacevole, e l’articolo non è neanche troppo lungo: se vi piace conoscere anche questi retroscena della lavorazione dei giochi, ve lo consiglio.
Link:
http://www.pcgamer.com/how-machinegames-created-wolfensteins-new-order/
Via:
https://www.reddit.com/r/Games/comments/2nq4a0/how_machinegames_created_wolfensteins_new_order/
La recensione di Super Bunnyhop:
QuoteWARNING: Some before-midgame plot points and set peices might get a bit spoiled. I guess since this game’s almost a half-year old I decided to get spoilery with this review…