Molyneux: Kickstarter può essere nocivo nello sviluppo di un videogioco

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Parlando con Tech Radar, Molyneux ha rivelato di essersi pentito di aver proposto Godus su Kickstarter quando ancora era nelle prime fasi di sviluppo, perché poi i giocatori si fanno un’idea finale del gioco diversa da quella che sarà in realtà.

Quote"What I’ve learned is that doing Kickstarter and Steam Early Access, before you’ve got something which is defined and playable, is a hugely risky undertaking that can be very destructive to the final quality of the game," Molyneux told TechRadar.

"And if I had my time again, I wouldn’t do Kickstarter at the start of development, I would do it at the end of development or towards the end of development. I’m not saying I would never do Kickstarter again, but if I was to do Kickstarter again, I would say ‘look, we’ve done half the game, you can download this demo, you can play the game. You know what the game’s going to be, now we’re going to take it from this point to this point.’"

Molyneux inoltre ha rivelato che quando con KIckstarter si è alle strette, si tende a promettere un po’ troppo, pur di arrivare al fatidico goal della campagna:

Quote"There’s this overwhelming urge to over-promise because it’s such a harsh rule: if you’re one penny short of your target then you don’t get it. And of course in this instance, the behaviour is incredibly destructive, which is ‘Christ, we’ve only got 10 days to go and we’ve got to make £100,000, for f**k’s sake, lets just say anything’. So I’m not sure I would do that again."

Fonte:
http://www.techradar.com/news/gaming/molyneux-kickstarter-is-a-destructive-force-that-damaged-godus-1275205

Via:
http://www.vg247.it/2014/12/03/peter-molyneux-kickstarter-puo-rovinare-la-qualita-finale-dei-prodotti/
https://www.facebook.com/groups/freeplaying/permalink/904215216257543/

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